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PDG - Modern Warfare's New Engine, A Possible World At War 2, And The Most Popular Game Mode

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they lied again. it's not a new engine. they just did a few overhauls to stuff like 'increased polygons'. it has the same quake 3 fps rounding bug, -which obviously you wouldn't leave in a "new engine". 😥🙂

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10 minutes ago, ^5 david slayer said:

it has the same quake 3 fps rounding bug

source on that?

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there are many confusions about framerate so lemme clear something up
when framerate is displayed in some engines, for example in source, you may see that it fluctuates like MAD, reason for it is that framerate display is updated PER FRAME as you can see on this debug panel I got here


displaying framerate updated per frame is pointless, and it doesnt mean anything to developer, what you look at instead are miliseconds (ms)

when I work on mod and tell my team that model I have made is expensive to render because it adds two frames to the scene, they dont know what that is supposed to mean, but if I tell them it adds whole 20ms due to shaders being complicated, now thats a whole different story.

whats most likely to have happened in case of MW/Q3A is that framerate is simply set to average, which you can of course also do with source engine, and as result it will be the same "rounding" bug you are talking about

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