Jump to content
News Ticker
  • Welcome to PDE/PDG Forums
  • Applications are currently open for PDG.
  • New? Make an introduction post!
  • Chatbox

    Do NOT ask for unbans or bans in the shoutbox, support will only be given in actual posts!

    Load More
    You don't have permission to chat.
Sign in to follow this  
[PDE]PaulKersey

PDG - Modern Warfare's New Engine, A Possible World At War 2, And The Most Popular Game Mode

Recommended Posts

 


Subscribe For Great Music!:https://bit.ly/2X0lejA | WIRE App (android, ios, windows): @Kersey | Tha Clan Song (Music Video) | PDE Youtube Channel

Quote

[21:28] |NßK| LadyCinell: i eat kid like that all days at 4 pm
[14:23] [PDE]TAJ: i want to eat hot dog [14:23] [PDE]TAJ: and american burger
[01:33] dancingmad: Nah, but northern minnesota. Trees and paul bunyan and shit.
[DEAD]XmohamedX4gamer: i hate this map its very very players
[11:16] [PDE]TAJ: i wish i could turn off the repeating message of scofields friendship story

The legendary Xfire messenger^^

Share this post


Link to post

they lied again. it's not a new engine. they just did a few overhauls to stuff like 'increased polygons'. it has the same quake 3 fps rounding bug, -which obviously you wouldn't leave in a "new engine". 😥🙂

Share this post


Link to post
10 minutes ago, ^5 david slayer said:

it has the same quake 3 fps rounding bug

source on that?

Share this post


Link to post

there are many confusions about framerate so lemme clear something up
when framerate is displayed in some engines, for example in source, you may see that it fluctuates like MAD, reason for it is that framerate display is updated PER FRAME as you can see on this debug panel I got here

sz7Msnz.jpg

displaying framerate updated per frame is pointless, and it doesnt mean anything to developer, what you look at instead are miliseconds (ms)

when I work on mod and tell my team that model I have made is expensive to render because it adds two frames to the scene, they dont know what that is supposed to mean, but if I tell them it adds whole 20ms due to shaders being complicated, now thats a whole different story.

whats most likely to have happened in case of MW/Q3A is that framerate is simply set to average, which you can of course also do with source engine, and as result it will be the same "rounding" bug you are talking about

Share this post


Link to post
This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...