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Mike_J92

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Mike_J92 last won the day on January 19

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About Mike_J92

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  1. Mike_J92

    this shit is infuriating, instead of holding the line and playing as intended people just break the maps so whole match is boiling down to hunting that one asshole who is out of bounds before he gets the nuke
  2. or you could just stop giving a shit if you shot a frame before the other guy and just carry on
  3. Mike_J92

    still waiting for new generation of memory before I bother with building another computer
  4. Mike_J92

    WaW doesnt use VAC
  5. Mike_J92

    I dont like that nemesis has that silly nose on the face now, looks really dumb if they were going for "face stretched on a head" look, they messed up by having nose retain its shape
  6. Mike_J92

    still gotta play through first one, its somewhere deep in the backlog behind many other games but I may move it up the cue due to recommendations.
  7. Mike_J92

    needs better formatting, would add another one which is my playstyle: support: makes sure to hold angles, smoke routes, take down any killstreaks the moment they pop out and make objective a priority, as a result plays objective modes almost exclusively also surprised you didnt put dedicated campers there who like to hold a single room in a building with religious zeal and will do so all match
  8. Mike_J92

    I welcome fellow non-human here, we shall let them know of t̷̥̘̱̙̫ͧ̓̈̿̊͆͆̉̇ͬ̿ͮ͛̀͝ḩ̸́̅ͧ̆ͦ̄̂̽ͥͨ͂͊̈́͌ͮ̏ͣ̃͢͝͏̙̬̝͚͍̯͎̮̦̪ę̡̟̳̙̪̺͎̰̤̯̺̮̈͋̆͌͗̑͋ͯͮͬ́͘͜͜ ͇̹̗͖͉̩̻̺͉̠̜̮̰̼̞̪ͫ̽͌̔̏̃ͭͤ̎̅ͪ̕̕̕ȩ̶ͤ͛̊ͪ͛̒̽̀̍ͫ̀͏̳͙̜̭̟ņ̛̦̬̗̦͓̱͎ͫͮ̓ͫ̀͟d̃̂͋̆̊ͭͯ́ͣ̓҉̬͙͔̫͚̀ ̢̧̯͚̤̪̬͔̱͖̪͎̈ͣ͑̾ͯͩ̀͢͝ͅtͪͤ̒ͬ̌̓͗̑ͤ͐͊҉̞̬̤̯̦̝͙͍̰͕͖͘ͅi͇͖̳͍̣̩̥̠̓ͫ̂́ͤ͊̽͐͛ͦͯ̒̆̍̐͞ͅm̷̵̭̘͕̩̽͑͆̾̿͗̀͆͗̈̎̍̈́ͭ̉̐͆̚é̵̢͓͕̥̜̟̱̰̗͎̹͓͈ͮ͌ͭͯ̊̀s̮̣̦̯̟̭̙̲̥͇̱̗̙̩̄͆̓̍͊͢͢ soon enough
  9. Mike_J92

    Love me some Laibach
  10. Mike_J92

    those are some high temps, you need better cooling, especially for CPU
  11. Mike_J92

    could be that an admin decided that you needed a longer break, care to tell us what you were typing in chat?
  12. Mike_J92

    "restricted words" huh? care to give some more explicit examples?
  13. there are many confusions about framerate so lemme clear something up when framerate is displayed in some engines, for example in source, you may see that it fluctuates like MAD, reason for it is that framerate display is updated PER FRAME as you can see on this debug panel I got here displaying framerate updated per frame is pointless, and it doesnt mean anything to developer, what you look at instead are miliseconds (ms) when I work on mod and tell my team that model I have made is expensive to render because it adds two frames to the scene, they dont know what that is supposed to mean, but if I tell them it adds whole 20ms due to shaders being complicated, now thats a whole different story. whats most likely to have happened in case of MW/Q3A is that framerate is simply set to average, which you can of course also do with source engine, and as result it will be the same "rounding" bug you are talking about
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