please keep in mind this is simply a proposal...I also understand this would potentially be a bit challenging at that, and I'm 99% sure it is possible to do, call it dumb if you want that's fine and I'm not aiming or trying to shift the idea to a 'realism' server but these changes would certainly make things more...interesting and maybe provide some different play aside from what's considered 'meta' with that said i would like to get to the main point
Changing a few weapons and their characteristics! maybe i could add more to this later....
first off,MG42 is an HMG that is Heavy Machine Gun! however by default in WaW it has the 2nd lowest damage of the MG's only mg with less being the FG42,this is an absolute joke and should be changed, the MG42 fired 7.92x54mm Mauser Cartridge which is a very nasty cartridge, damage should be considerably increased to about that of the BAR or DP-28 range,ammo capacity should be increased to 100 rounds (even though that was mainly belts) kick/recoil could be slightly increased as well, to 'balance' these changes,no sprinting,and general movement is slower,no ADS unless deployed in a designated in game location/fixture it can keep it's poor hipfire accuracy,even be made a bit worse but the changes desired would be as follows
increased damage to BAR/DP-28 levels
mag size increased to 100
slower movement and no sprint
No ADS (unless mounted/deployed)
slower reload speeds
increased kick and recoil
next up the M1919 Browning MG not the BAR
it's kind of obvious this needs a damage increase as it fired the same cartridge as the M1903 Springfield Sniper rifle (Also in game,duh) the .30-06 cartridge which speaks for itself
Increased damage to about BAR level
Mag size also increased to 100 rounds
and all of the mobility/handling changes to aforementioned MG42
No ADS (unless mounted or deployed)
slower movement and no sprint
slower reload speeds
increased kick and recoil
next up sniper rifles!
all would receive a slight damage increase (yes including PTRS...)
however our standout changes would be to the Arisaka due to it's use of the 7.7mm cartridge which is even beefier than that of the Mosin by a bit thus it would have 2nd highest damage of all sniper rifles,just above mosin by a bit,but obviously less than PTRS also kick with iron sights (bayonet too) greatly increased as i can tell you from 1st hand experience she kicks like a mule (i couldn't fire more than 10 rounds before saying screw it,it hurt that much lol),basically give iron sights based variants kick equal to that of the scoped version
decreased RoF to mosin level
next the dreaded SMG's...
all get a small effective damage range reduction as well as slightly more kick and recoil,their base damage can remain as is as well as mobility,PPsh-41 getting a tad bit more recoil added to it than others due to the very high RoF and a hair damage buff increase to the PPsh-41 as well
next up rifles...this is TBD atm for me as i know changes need to be made but i'm not sure as to what levels
shotguns as well can remain as is (for now)
handguns TBD as well
a recap and reminder this is simply a proposal to make the server more...interesting and see if we can't get some changes in how people play or use their weapons aimed at a more enjoyable experience as quite frankly i'm not the only one getting tired of the SMG steady aim,stopping power combo even on large maps where MG's,SR's and regular rifles should be more used
also on a side note:flak jacket needs increased effectiveness as it seems to do little to no difference with it equipped vs explosives,also satchel charges having damage slightly reduced too,or tank health increased as idc what you say a FULL HEALTH/UNDAMAGED tank shouldn't be destroyed with 2 satchel charges and someone not even using the fireworks perk,fireworks perk on,fine i get it...without it,It simply should not happen unless the charges land underneath of the vehicle or driven over these full health tank kills are occurring when thrown far above the vehicle either that or decrease the time taken for tanks to respawn slightly,i would just like tanks to be a tad more durable than what they are atm especially against satchel charges thrown above or on the tank...i can provide plenty of evidence of this nonsense happening if needed
hopefully this gets a bit of attention or at least some consideration,again i'm not aiming for realism,just less 'BS' simply put...thank you