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General Discussion / Re: possibly weapon stat and characteristic changes proposal
« on: February 24, 2021, 03:58:03 AM »
PERK CHANGES PROPOSAL
since weapon editing is a little more complicated i have come to create a list of possible proposals to perk changes/tweaks
the change proposal list is as follow's: (REMEMBER THIS IS SIMPLY A PROPOSAL to make the game a bit more enjoyable for everyone on the server)
1st perks:
Special X3:Unchanged
Satchel charges X2:Unchanged
M9A1 Bazooka X2: since the bazooka has some issues with accuracy fairly often especially over a medium range,they're meant to take out vehicles if possible change to X3 on vehicle maps to allow anti-tank squads a slightly better chance at destroying enemies in tanks and remain X2 on infantry only maps.
Bomb Squad: Unchanged
Bouncing Betty X2: Unchanged
Primary Grenades X2: Possible changes,increase to X3 on vehicle maps,although i wouldn't find this necessary given the changes to the Bazooka X2 changes.
Bandolier: Ability to carry yet an additional mag for primary and secondary weapons ontop of it's current increase
M2 Flamethrower: unfortunately for many reading this...unchanged as changes would need to be made to the M2 Flamethrower itself and this is more complicated but if any were possible increased time taken to cooldown after overheating...
2nd slot perks:
Stopping power:possible increase to 42.5% or 45%,may require testing and adjusting if deemed so (base bullet damage increase for stopping power is listed as 40%)
NOTE:will finish in the coming days,will be edited
since weapon editing is a little more complicated i have come to create a list of possible proposals to perk changes/tweaks
the change proposal list is as follow's: (REMEMBER THIS IS SIMPLY A PROPOSAL to make the game a bit more enjoyable for everyone on the server)
1st perks:
Special X3:Unchanged
Satchel charges X2:Unchanged
M9A1 Bazooka X2: since the bazooka has some issues with accuracy fairly often especially over a medium range,they're meant to take out vehicles if possible change to X3 on vehicle maps to allow anti-tank squads a slightly better chance at destroying enemies in tanks and remain X2 on infantry only maps.
Bomb Squad: Unchanged
Bouncing Betty X2: Unchanged
Primary Grenades X2: Possible changes,increase to X3 on vehicle maps,although i wouldn't find this necessary given the changes to the Bazooka X2 changes.
Bandolier: Ability to carry yet an additional mag for primary and secondary weapons ontop of it's current increase
M2 Flamethrower: unfortunately for many reading this...unchanged as changes would need to be made to the M2 Flamethrower itself and this is more complicated but if any were possible increased time taken to cooldown after overheating...
2nd slot perks:
Stopping power:possible increase to 42.5% or 45%,may require testing and adjusting if deemed so (base bullet damage increase for stopping power is listed as 40%)
NOTE:will finish in the coming days,will be edited